![]() ![]() KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) issue 3165Įxtremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Easily playable at 2x Native.Ĭompletely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS D3D9, 6-8FPS D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areasĬonstant 30FPS D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"įlawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2 No major problems, although maximizing the window during gameplay will crash Dolphin. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. A little slowdown in large areas.Īlmost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL) A little slowdown in large areas.įull speed most of the time. The Legend of Zelda Twilight Princess Dolphin Wii Full SpeedĢ0->35FPS. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. ![]() Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.Compatibility can be assumed to align with the indicated revisions. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. ![]() Turning the "safe texture cache" on will fix this Playable! Sound becomes de-sync'd in some cutscenes. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Always have "Enable safe texture cache" checked. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Fraps takes a tremendous chunk out of performance. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The blur can be disabled using Action Replay codes shipped with Dolphin. The distance blur is built into the game, but to some, it looks off on higher resolutions.
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